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Tim Callaway

Character TD/Technical Artist

Recent Posts

  • RBF Solver for Quaternions Interpolation in Maya
  • Compute not working Maya api
  • Working with Maya’s python api – The compound attribute
  • Working with Maya’s python api – The enum attribute
  • Update: Now Technical Artist at Oculus Research!

Recent Comments

  • Mike on Compute not working Maya api
  • timcallaway on RBF Solver for Quaternions Interpolation in Maya
  • Daniele Dolci on RBF Solver for Quaternions Interpolation in Maya
  • Brett on maya python, finding the distance between two vectors
  • mike on Working with fbx files with python in maya

Archives

  • April 2022
  • January 2018
  • December 2017
  • August 2016
  • May 2015
  • April 2015
  • March 2015

Categories

  • maya python scripts
  • Uncategorized

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archives

  • April 2022
  • January 2018
  • December 2017
  • August 2016
  • May 2015
  • April 2015
  • March 2015

recent posts

  • RBF Solver for Quaternions Interpolation in Maya
  • Compute not working Maya api
  • Working with Maya’s python api – The compound attribute
  • Working with Maya’s python api – The enum attribute
  • Update: Now Technical Artist at Oculus Research!
  • New Adventure!
  • Maya UI building with Python
  • Working with fbx files with python in maya
  • stretchy ik spline maya python
  • digital tutors qt designer and maya

Tag: joint based

digital tutors joint based facial rigging

My digital tutors tutorial!

https://vimeo.com/66106265

Posted on March 21, 2015Categories UncategorizedTags facial rigging, joint based, maya, riggingLeave a comment on digital tutors joint based facial rigging
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